[757labs] iOS group

achessstartrek achessstartrek at gmail.com
Thu Apr 12 22:40:17 EDT 2012


Thank you guys for coming out to the first meeting of 757 iOS. We had
6 people go to the event!!!

On Sat, Apr 7, 2012 at 2:31 PM, achessstartrek <achessstartrek at gmail.com> wrote:
> I started an official meetup group for iOS. http://www.meetup.com/757-iOS/
>
> On Tue, Apr 3, 2012 at 5:33 PM, achessstartrek <achessstartrek at gmail.com> wrote:
>> Do you guys want to have the first meeting on the 11th?
>>
>> On Fri, Mar 30, 2012 at 3:02 PM, Trevor Lewis <trevorl.salad at gmail.com> wrote:
>>>
>>> Looks like two or three people are key holders.
>>>
>>> IMO doing native iOS development is more trouble than it's worth. Not that
>>> I've done much. HTML 5 and all the jWhatever libs are the way to go because
>>> they can be utilized on any platform (i or A). They can build down to what
>>> feels like a native app, and you don't have to worry about redeveloping your
>>> app for another platform or device. Just my 2 cents.
>>>
>>>
>>> On Fri, Mar 30, 2012 at 2:34 PM, achessstartrek <achessstartrek at gmail.com>
>>> wrote:
>>>>
>>>> Is anyone who is interested in iOS an official member? Will need
>>>> someone with door access.
>>>>
>>>> On Fri, Mar 30, 2012 at 12:33 PM, Jerry Winchel <jerry at tesstech.net>
>>>> wrote:
>>>> > The current Xcode deployment is 4.2 for Snow Leopard and 4.3.1 for Lion
>>>> > and 4.4 for Mountain Lion (4.4 is not production ready.)
>>>> >
>>>> > Xcode for OSX is still free (#1 free dl in the store).  I am not so sure
>>>> > about the iOS sdk modules, simulator, and help files.  I know that I now
>>>> > have to provide my developer ID to update the iOS help files.  I believe
>>>> > that you can still register as a developer for free and get access to some
>>>> > content like WWDC videos and such.  I am fairly sure that the free level
>>>> > does not let you into the download areas in the iOS section though.
>>>> >
>>>> > You cannot sell on either store until you register and pay the $99 (each
>>>> > platform) fee.
>>>> >
>>>> > To effectively develop for iOS you would need access to a machine
>>>> > running OSX 10.6 or 10.7.  To learn Objective-C, or just program for Mac OS
>>>> > you could get by with less.
>>>> >
>>>> >
>>>> > On Mar 30, 2012, at 11:34 AM, Geoff Parsons wrote:
>>>> >
>>>> >> On Mar 30, 2012, at 11:29 AM, Leroy wrote:
>>>> >>
>>>> >>> Heads up just in case everyone is not aware. To develop for IOS you
>>>> >>> must own a newer Mac device and pay $100 a year for a dev account.
>>>> >>
>>>> >> Developing is free. installing on your own devices is free. Listing in
>>>> >> the app store is $100 to register your developer account.
>>>> >>
>>>> >> It does require XCode which requires OS X 10.7… So that part is true.
>>>> >>
>>>> >> /G
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>>>> >> If we knew what we were doing it wouldn't be research.
>>>> >
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>>>
>>>
>>>
>>>
>>> --
>>>
>>> Failure is just success rounded down. - T-Rex
>>>
>>> Sent from your iPhone.
>>>
>>>
>>> _______________________________________________
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>>> If we knew what we were doing it wouldn't be research.


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